Games industry New Year 2021 cards and messages

Messages from 100-plus publishers, developers, and creators.

The clocks have struck midnight and it is now 2021 in several parts of the world. And as is the case every year, game publishers, developers, and creators have begun to share their New Year greetings.

Get the full roundup below. (Updated regularly.)

Contents show

4A Games


Aksys Games

Alice in Dissonance



Puella Magi Madoka Magica Side Story: Magia Record


Arc System Works




Atelier Mimina

Atsushi Saito


Bandai Namco Entertainment

Ace Combat

The Dark Pictures

Hiroshi Yoshimura

The Idolmaster Cinderella Girls

The Idolmaster Cinderella Girls: Starlight Stage

Katsuhiro Harada

Mobile Suit Gundam: Battle Operation 2

Ninja Box

One Piece

Sword Art Online

Tales of

Bethesda Softworks

Bethesda Game Studios



The Elder Scrolls

Bokeh Game Studio



Yoko Taro


Capcom Arcade Stadium

Ghosts ‘n Goblins Resurrection

Hideaki Itsuno


Monster Hunter Rise

Shinsekai: Into the Depths


Gothic wa Mahou Otome




City Connection

Clouded Leopard Entertainment


CLOUDs Play!

Compile Heart







Granblue Fantasy

Princess Connect Re: Dive

D3 Publisher

D3P Otome

Earth Defense Force 6

Dramatic Create


Electronic Arts

It Takes Two

Experience, Inc.

“This year we will release two titles: a new dungeon RPG and Shibito Magire, from the Spirit Hunter adventure series.”


New Year 2021: Falcom

New Year 2021: Falcom

Flyhigh Works


Under Night In-Birth



The Alliance Alive




New Year 2021: genDESIGN



Monkey Barrels

Grimorio of Games

Sword of the Necromancer

GungHo Online Entertainment

Game Arts


HAL Laboratory


Part-Time UFO



Gungrave G.O.R.E


Fitness Boxing

ININ Games

Inti Creates

IO Interactive


Shinsuke Umeda


Kadokawa Games


Metal Max

Project Stella

Yoshimi Yasuda



Koei Tecmo


Atelier Online: Alchemist of Bressisle

Dynasty Warriors

Gust Shop

La Corda d’Oro: Starlight Orchestra

Monster Rancher



Shin Hokuto Musou

Shin Sangokushi

Uncharted Waters V

Kojima Productions

Hideo Kojima


Baseball Collection


Dancerush Stardoom


Jikkyou Powerful Soccer


Konami Medal Game

Mahjong Kakutou Club

Momotaro Dentetsu

Tokimeki Memorial: Girls Side

Yu-Gi-Oh! Duel Links

Yu-Gi-Oh! Rush Duel


Yo-kai Watch


Maki Ohzora


Rune Factory

Story of Seasons



Xbox Japan


Genshin Impact


Hironobu Sakaguchi

Naoto Ohshima


Happy New Year to our Worldwide Fans!

2020 was the year that all of us at Natsume had to work remotely from home from the middle of March throuout the year due to COVID-19 pandemic. I would like to express my sincere compassion for everyone who is going through a difficult time.

We are very fortunate that we had a good year with strong sales thanks to the support by our fans, especially Harvest Moon fans worldwide.

Harvest Moon: Light of Hope Special Edition released in 2018 and the Complete Version released in 2019 have maintained very strong sales, both physically and digitally. This title has become the best-selling Harvest Moon title among all Harvest Moon titles released in the past. We expect that this title will continue to sell throughout 2021.

2020 was the first year that we released two indie titles, Cosmic Defenders, digitally for Nintendo Switch and Legend of Ethernal digitally for a variety of platforms including Nintendo Switch, PlayStation 4, Steam, and Xbox One. We are expecting that the two new titles will perform well in the coming year as well.

We have a truly exciting title to be released in early 2021. As already announced, we will be releasing the latest Harvest Moon title, Harvest Moon: One World for Switch and PS4 on March 2, 2021 in the U.S. and for Switch on March 5, 2021 in Europe by our long time publishing partner, Rising Star Games.

Harvest Moon: One World is the biggest Harvest Moon game in its history having wide areas and exciting villages to explore while experiencing a farming life. Harvest Moon: One World will also be available for the Xbox One in the U.S., with a release date announcement in the near future.

Our company mission for the past 26 years has always been, and will continue to be, to “Make Everyone Happy” with exciting, interactive entertainment software for the entire family. At Natsume, “Everyone” means all of our customers, Natsume employees, and all of the people we work with, such as our development partners, our distribution partners, retailers, financial institutions, media, and all of the people who are directly or indirectly connected with Natsume and our products.

We at Natsume are committed to continuing our corporate mission to “Make Everyone Happy,” and we appreciate your continued support.

Wishing “Everyone” a very happy, healthy, and wonderful New Year!

Hiro Maekawa
President & CEO, Natsume Inc.



Takumi Naramura


Nintendo of America

Nintendo of Europe

Animal Crossing

Fire Emblem Heroes


Mario Kart Tour

Nintendo Dream

Nippon Ichi Software

Petit Depotto



The Wonderful 101: Remastered

Play, Doujin! Project


Mighty Goose

The Pokemon Company



Stray Cat Doors

Quantic Dream




The House of the Dead: Scarlet Dawn

Project Sekai: Colorful Stage feat. Hatsune Miku

Puyo Puyo

Sakura Wars

Sonic the Hedgehog

Super Monkey Ball

Virtua Fighter

Wonderland Wars


SmileBASIC 4


The King of Fighters ’98 Ultimate Match Online

Metal Slug Attack

Nobuyuki Kuroki


Sony Interactive Entertainment

Asobi Team

Insomniac Games

Sony Interactive Entertainment America

Sony Interactive Entertainment Japan Asia

Sora, Ltd.

Masahiro Sakurai

Square Enix

Balan Wonderworld


Dissidia Final Fantasy: Opera Omnia

Dragon Quest

Dragon Quest X

Final Fantasy

Final Fantasy VII Remake

Final Fantasy XIV

Just Cause

Kingdom Hearts: Dark Road

Marvel’s Avengers

Octopath Traveler: Champions of the Continent

Romancing SaGa Re;Universe

Ryutaro Ichimura

The World Ends with You

Yosuke Matsuda

A New Year’s Letter from the President

I would like to begin by wishing everyone a Happy New Year.

2020 was a year of unprecedented challenges, defined by COVID-19 and how it greatly affected the way we live and work. As the virus spread in the months following the pandemic’s onset, major cities across the globe began going into lockdown, with Japan ultimately declaring a state of emergency in April. The entertainment sector was hit hard as large-scale events were canceled and amusement facilities saw significant drops in traffic. Yet while it put a strain on business operations, 2020 also served to offer hope and excitement with the launch of both the PlayStation 5 and the Xbox Series X—the release of these next generation consoles providing us with a first-hand glimpse of how digital entertainment has evolved and what it holds for the future.

While new consoles and their improved hardware capabilities are almost certain to provide the public with an array of enticing game experiences, we can also look forward to the continued evolution of these consoles’ platform services, including Sony Interactive Entertainment’s PS Now and Microsoft’s Xbox Game Pass and Project xCloud—this evolution only gaining speed as the eras of 5G and cloud gaming approach. However, existing first-party companies will not be the only entities making their move into this arena, as tech giants Amazon, Google, and Tencent endeavor to strengthen their position in digital entertainment with platform services of their own.

As cloud technologies and 5G continue their race into the mainstream, new and existing platform providers vie to gain the inside track. In this age of competitiveness, the key to victory will be content. Whether a platform succeeds will rely on whether or not it can deliver a sufficient amount of exciting, appealing content to its customers. As such, efforts to secure that content will grow heated, and we can most likely expect a rise in the frequency of mergers and acquisitions as a direct result. This most likely will not only occur between platform providers and publishers/developers, but between publishers and developers, as well. Inversely, we have also seen entertainment content evolve into its own platform upon building a large enough user base. As user bases grow, so does the desire for cross-platform compatibility, resulting is massive communities spanning multiple systems. And as cloud technology becomes ever more prominent, we expect the number of these cases to rise even further.

And so we head toward an age in which a variety of different players all vie for supremacy in the world of the games business—all of them seeking the one thing that will see them the victor: content—for content is king. Content is also the measure by which value is defined, and it is by our continued commitment to the envisioning, development, and provision of that content that we further solidify our place as a valued entertainment company.

That commitment continues with active investments in groups and individuals involved in content creation. Last December we implemented a work-from-home program for employees of Square Enix Holdings, Square Enix Japan (Square Enix Co., Ltd.), and Luminous Productions with the understanding that a flexible, diverse work environment would prove an important catalyst in accelerating the expansion and growth of our business. And because we deemed the work-from-home program an effective method of achieving this end, we elected to make it a permanent employment fixture, rather than simply a temporary measure to see us through the COVID-19 pandemic. Moving forward, we envision this flexible, diverse work environment as crucial in its ability to secure us a diverse workforce into which we can further invest. And while there are still many issues surrounding the current work-from-home system that must be addressed, we aim to overcome them in our pursuit to forge a workplace and talent portfolio for the new era.

Finally, as advancements in AI continue, we fast approach a world in which AI not only automates content, but creates it as well, making it all the more important to reinforce the human role of creativity and diverse perspectives in content development. Only by committing to new means of value creation, bolstering our organizational resilience, and preparing an environment where people with unique perspectives can work together in harmony to establish a portfolio rich in high-quality, compelling and entertaining content, will we be certain to achieve our corporate goals.

I wish you all the best for 2021.

Yosuke Matsuda
President and Representative Director,
Square Enix Holdings Co., Ltd.


Studio HG


Sukeban Games


Dying Light


Image & Form Games

Thunderful Publishing


Party Hard 2

Too Kyo Games



View post here.

New Year 2021: Type-Moon

Type-Moon Studio BB

View post here.

New Year 2021: Type-Moon Studio BB


Ubisoft Japan



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