Games industry New Year 2020 cards and messages

The annual roundup.

It is now 2020 in several parts of the world, and the games industry has begun sharing its New Year cards and messages. Get the full roundup below.

(This post will be updated with additional cards and messages as we come across them. Please check back often.)

4A Games

505 Games


Road to Dragons


Crash Bandicoot



Ichiro Mihara

Arc System Works

Guilty Gear: Strive




Shin Megami Tensei

“Please look forward to the next update on Shin Megami Tensei V!”

Bandai Namco

Bandai Namco

Ace Combat

Code Vein

Drift Spirits

God Eater

The Idolmaster: Cinderella Girls

Mobile Suit Gundam: Battle Operation 2

Nintendo Switch Lineup

Ninja Box

Sword Art Online

Yusuke Tomizawa



Yoko Taro



Hideaki Itsuno

Towaware no Palm


Gothic wa Mahou Otome

CD Projekt RED

CD Projekt RED Japan

Cyberpunk 2077

The Witcher

Circle Entertainment

City Connection




Dragalia Lost

Granblue Fantasy

Princess Connect Re:Dive

Tetsuya Fukuhara

D3 Publisher

Bullet Girls

Earth Defense Force


Motto! New Puzz Osomatsu-san: Shinpin Sotsugyou Keikaku

Omega Labyrinth




Forever Entertainment

Flyhigh Works

Game Studio

Kishi Fujii Souta no Shogi Training

Game Tomo


View post here.


New Year 2020 Card: genDesign



Monkey Barrels

GungHo Online Entertainment

Game Arts


HAL Laboratory



Inti Creates

IO Interactive

Image & Form Games

Inside System


Death March Club

Shinsuke Umeda

Kadokawa Games

Yoshimi Yasuda

“”Happy new year! This year I want to focus on Project Stella and Hoshi Musu All-Stars, which I am directing
 And if the conditions permit, to announce new titles as well


Metal Max Xeno: Reborn

Root Film



Kitfox Games

Koei Tecmo


Daikoukai Jidai VI

Dynasty Warriors

“We weren’t able to deliver any new information last year, but this year, in addition to 20th anniversary plans, we are also preparing to announce new game-released information.”

Fairy Tail

Gust Shop

Monster Rancher

Nioh 2


Shin Sangokushi

Warriors Orochi

Kojima Productions



Dancerush Stardom

Dankira: Boys, Be Dancing!

Habataki Watcher

Love Plus Every

Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban!

Tokimedi Memorial: Girls Side

Yu-Gi-Oh! Duel Links



Akihiro Hino

Fantasy Life Online

Inazuma Eleven SD

Yo-kai Watch

Limited Run Games


M2 ShotTriggers


Marvelous Europe

Kandagawa Jet Girls

Story of Seasons


Xbox Japan

Halo (343 Industries)

Sea of Thieves (Rare)

Senua’s Saga: Hellblade II (Ninja Theory)


Genshin Impact


Natsume Atari

Tengo Project

“This year we will announce a new title from Tengo Project!”


Nintendo America

Nintendo Europe

Nintendo Australia

Animal Crossing


Fire Emblem




Super Smash Bros.

Nippon Ichi Software

Onion Soup Interactive



Pygmy Studio

“2020 is the year we will deliver the Switch version of Bokosuka Wars II, Lunaxxx, and Monken Crusher to everyone.”





Ryu Ga Gotoku Studio

Sakura Wars

Sonic the Hedgehog

Super Monkey Ball

Yosuke Okunari




Nobuyuki Kuroki

Yu Amano

The King of Fighters All-Star

The King of Fighters for Girls

The King of Fighters ’98 Ultimate Match Online

Metal Slug Attack

Sony Interactive Entertainment

Sony Interactive Entertainment America

Sony Interactive Entertainment Europe

Sony Interactive Entertainment Japan Asia

Ape Escape

“Happy New Year! This year we hope to deliver lots of cheerful and fantastic! information.”

Insomniac Games

Naughty Dog

Sony Interactive Entertainment Japan Studio

Sony Interactive Entertainment Santa Monica Studio

Sony Stories

Spike Chunsoft

Spike Chunsoft America

Square Enix

Babylon’s Fall

Bravely Default II

Dissidia Final Fantasy NT

Dissidia Final Fantasy: Opera Omnia

Dragon Quest X Online

Final Fantasy Crystal Chronicles Remastered Edition

Kingdom Hearts


Romancing SaGa Re;Universe

Ryutaro Ichimura

Yosuke Matsuda (Letter from the President)

A New Year’s Letter from the President

I would like to wish everyone a Happy New Year.

In 2019, the digital entertainment industry saw the announcement of next-generation consoles like Sony Interactive Entertainment’s PlayStation 5 and Microsoft’s Xbox Series X. Cloud streaming services also came into their own, with the introduction of Google Stadia, NVIDIA GeForce NOW, and the announcement that Microsoft will launch its xCloud platform this year. With the arrival of these new platforms comes the potential for major change in the nature of content platforms and competition between platform providers. Further, as smartphones have begun to offer less in the way of new functionality and grown more mature as gaming devices, expectations have begun to mount for the arrival of new AR glasses.

A new era in gaming experiences

While Japan’s mobile gaming market continues to expand, its growth has slowed. Best-selling gaming app sales remained largely unchanged, but it was also a year that clearly illustrated the principle of survival of the fittest as titles offering new experiences were able to make significant market share gains. More so than ever before, people will be looking for “something else”—something original and innovative. The companies that are able to make that a reality will survive in the new era. The HD game space is also poised for change as this new era brings the advent of cloud gaming and the likelihood that games themselves will become more service-based. The very nature of gaming experiences is likely to undergo rapid change as gameplay becomes less of a one-way street and we begin to have more interactions with other players and viewers.

Cloud streaming comes into its own with 5G on the horizon

Against this backdrop of change, we are not only making steady progress on developing next-generation console titles, but also actively readying ourselves to support cloud gaming, which we expect to take off with the advent of 5G. The arrival of streaming as a new distribution platform will not only further accelerate the transition from the traditional disk-based sales model to digital sales, but could also drive significant change in business models themselves via the adoption of subscription models, for example. We are especially hopeful about the major potential cloud streaming services possess to expand markets in growing regions such as India and South America, where there has not been significant adoption of traditional game consoles. As telecommunications infrastructure improves, cloud streaming will directly provide customers in such markets with playing environments that eliminate the need for traditional consoles or PCs. From a game development perspective as well, we will strive to create gaming experiences only possible in the cloud, meaning developing cloud-native or cloud-centric games. For cloud streaming to enjoy mass adoption, there will need to be innovation not only in terms of distribution, but also in terms of gaming experiences. We believe that new gaming experiences that would have been impossible on traditional game consoles will be a major driver of cloud gaming adoption. Our efforts to develop cloud-native or cloud-centric titles are already underway, and we will strive to create new gaming experiences. We naturally face a mountain of challenges, including technological hurdles that must be overcome and issues with telecommunications costs. However, we have no doubt that cloud gaming will represent a major trend over the next five years as we enter the age of 5G and that our strategies for flexibly responding to that trend will be key. We intend to stay on top of new developments and leverage cloud gaming to drive new growth.

Using technology to create new forms of entertainment

Given advances in the IoT domain, we plan to invest aggressively in the creation of new forms of entertainment that leverages the diverse portfolio of technologies we have built up through our game development efforts. In the case of AI in particular, we will be undertaking a wide range of initiatives that go beyond gaming as we strive to create broader forms of entertainment AI.

In addition, as the world looks forward to the arrival of new devices like AR glasses, we are continuing our R&D efforts into technologies such as XR. We believe that we will be able to start unveiling the achievements such efforts in some projects as early as this year. Meanwhile, games using blockchain are no longer in their infancy and are gradually coming to represent a more significant presence. Rather than treating blockchain gaming as an opportunity for speculative investment, we believe establishing whether it is capable of bringing something new to our customers’ gaming experiences will be the key to growth.

2020 will be a year of major changes for the digital entertainment industry as we stand on the cusp of a new era. We intend to view these changes as opportunities and to take on a variety of new challenges. Please look forward to what we will achieve.

I thank you for your continued support in the New Year.

Yosuke Matsuda
President and Representative Director,
Square Enix Holdings Co., Ltd.

Yuji Horii (Dragon Quest creator and game designer)

Read Yuji Horii’s message here.

Studio HG

Metallic Child

Studio Pixel

Team Salvato

Dan Salvato

Thunderful Publishing

Tom Create

Too Kyo Games


DragonFangZ: The Rose & Dungeon of Time



Ubisoft Japan


Another Eden: The Cat Beyond Time and Space

White Owls

Hidetaka “Swery” Suehiro



Ys Net

Shenmue III

Yusuke Kozaki

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