The Wii U version, like the PlayStation 4, Xbox One, and PC versions before it, will be available in digital and physical copies. It will be ported by Armature Studio and include a number of Wii U-specific features, such as:
- Pro Controller Support
- The map on GamePad while playing on the TV
- The ability to draw on/annotate the map
- Play exclusively on the GamePad (off-screen play)
- Miiverse social integration
- Featuring your Mii in-game
Additionally, the game’s next big stretch goals have been revealed as asynchronous online multiplayer at $3.25 million and a PS Vita port by Armature at $3.5 million.
Here are the details on each:
Asynchronous Online Multiplayer
- “Borrow” a friend’s character stats for a certain amount of time (your friend will get a bonus)
- Ghost Data (See friend’s saved character movements while fighting a boss)
- Friend’s playthroughs affect your game in some way (e.g. a gravestone and an offering might mark the spot where your friend died)
- Plus another surprise that we’ll unveil soon…
PS Vita Version
- Armature will be working with the development team on the PS4 version to see what it can do to make both platforms complement each other.
- Most of Armature’s games have been released on the PS Vita—that would be Metal Gear Solid HD Collection, Batman: Arkham Origins Blackgate, Injustice, and The Unfinished Swan.
- Armature knows the PS Vita platform inside and out, and it’ll do it justice as it brings you Bloodstained, running on UE4, to the PS Vita.
Bloodstained is expected to release in March 2017.