Resident Evil Village launched for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, PC via Steam, and Stadia on May 7 worldwide. Capcom announced that it reached four million total shipments and digital sales on May 26.
In comparison, predecessor Resident Evil 7: biohazard shipped 4.1 million units in around 10 months.
Here is an overview of Resident Evil Village, via Capcom:
Resident Evil Village is the sequel to Resident Evil 7 biohazard (which has gone on to ship over 10 million units cumulatively) and once more places players into the role of protagonist Ethan Winters as they venture into a mysterious, snowy village to rescue his daughter. In addition to a providing a sense of scale that outdoes its predecessor, as well as storytelling that rises above the genre of horror games, this title was lauded for featuring a higher degree of action and even more expansive, highly engaging gameplay. Utilizing the company’s proprietary RE ENGINE, which made a simultaneous release on both the new and current generation of consoles possible, the game captivated players with a spectacular play experience featuring stunning, photorealistic visuals and cutting-edge 3D audio. This led worldwide shipments of the game to surpass 5 million units at a quicker pace than its preceding entry in the series.
Further, based on its Single Content Multiple Usage strategy, Capcom is actively leveraging the series in a variety of mediums, befitting the 25th anniversary of the Resident Evil brand. These activities include the CG animated series Resident Evil: Infinite Darkness, now streaming worldwide on Netflix, the upcoming release of the live-action Hollywood adaptation Resident Evil: Welcome to Raccoon City, as well as collaborations with other companies.