According to the developer, the game had become too technologically advanced for last-gen platforms.
“We spent the last three years making sure that all the features of our game add up to create a truly next-gen experience,” Techland said in a Facebook post.
“Much of this ‘next-gen feel’ is tightly connected to the technological side of Dying Light. For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits.
“Features like these along with our core gameplay pillars – such as the player-empowering Natural Movement, threefold character development system, and vast open world – are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms.
“Therefore, after thorough internal testing, we have come to the conclusion that we have no choice but to leave past-gen systems behind and release Dying Light exclusively on the next-gen consoles and PC. Put simply, older consoles just couldn’t run the game and stay true to the core vision of Dying Light at the same time.”
Dying Light is due out for PlayStation 4, Xbox One, and PC on January 27 in North America and January 30 in Europe.