Metal Gear Solid: Ground Zeroes previews go live

Next-gen version to be shown at Tokyo Game Show this month.

Members of the press were invited to Kojima Productions Los Angeles yesterday for the latest look at Metal Gear Solid: Ground Zeroes—the prologue chapter to Metal Gear Solid V: The Phantom Pain.

Several outlets have since gone live with their previews. Have your pick: GameSpot, GameTrailers, IGN, Kotaku, Polygon, Shacknews, USGamer, or VG247.

Here are a few bullets:

  • Ground Zeroes is a prologue to The Phantom Pain. It is still unclear how it will be distributed. When asked, series creator Hideo Kojima simply stated, “This is the first part of the Metal Gear Solid V experience.”
  • System seem to take precedent over story.
  • All of the game will be told through one long camera shot without cuts.
  • Unlike the open-world Phantom Pain, Ground Zeroes is set in a limited space.
  • Snake can use a pair of binoculars to scope out an area and mark the location of enemy soldiers, placing a little triangle icon over their heads.
  • Little HUD presence was seen in the demo, though button prompts appear when approaching ladders and locked doors.
  • When lens flares from searchlights reflect across the screen, you’ll know Snake is in danger. Snake can also take control of a searchlight himself and shine the beam on enemy soldiers to distract them.
  • In combat, Snake can use the flashlight attached to his gun to blind the enemy.
  • Snake can interrogate enemies.
  • Snake has an iDroid device, which projects a holographic map.
  • Snake’s health appears to be auto-regenerating.
  • The demo was running on an equivalent of current generation hardware at 30 frames per second. The next-gen version will run at 60 frames per second.
  • The next-gen version will be shown for the first time at the Tokyo Game Show, which runs from September 19 to 22.

View a new set of screenshots at the gallery. As a bonus, watch a video showing the making of Metal Gear Solid V: The Phantom Pain‘s new character Quiet through 3D scan and motion capture below. There’s also character art here.

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