“We are super excited to be working on Sony’s next-gen hardware,” said Housemarque CEO Ilari Kuittinen. “The platform’s performances are enabling us to do things that wouldn’t be possible otherwise and we truly believe that better technology can lead to better gameplay. The more tools and resources we have at our disposal, the better.
“Think of Super Stardust HD: at the time, PlayStation 3 gave us the opportunity to populate the game with thousands of interactive objects and implement the game’s famous ‘spherical gameplay’. Today, we can take advantage of the architecture of PlayStation 4 to create incredible visuals with direct impact on the way the new game feels.”
The developer also has a second PlayStation 4 project in development. Further details on both games will be shared in the coming months.