A new stage called “Fearless,” based on MediEvil‘s graveyard and The Unfinished Swan‘s blank canvas, is also planned.
All three download contents will be released on March 19. The new characters will come free as a download code in all copies of God of War: Ascension, which launches on March 12; or $4.99 each on the PlayStation Store. The new stage will be free to those who play online in ranked matches and $1.99 to own.
Find character descriptions and video below. View screenshots at the gallery.
As you might remember, Zeus is kind of an arrogant jerk, but one thing you can say for him is that he does not mess around. As King of the Gods, he’s a big guy, used to getting his way, and he hits HARD. Of course he’s got some cool combos, but his primary offense is centered around fewer, but more powerful strikes that generate a ton of AP and send enemies flying. He can power up virtually all of his attacks into a “charged” version with all kinds of new effects, giving him one of the biggest move lists in the game. Super-armored rushing punches, a clone move, teleports, and lightning bolts–lots and lots of lightning bolts. Your best bet against Zeus is to stay on his good side (aka behind him), or far away.
His level 1 is a giant Lightning Clap that lacks range but has a great area of effect. Level 2 lets Zeus take to the skies and fly anywhere before exploding in a deadly lightning storm. His level 3 “Wrath of Zeus” takes you to Olympus to fight a godlike 100-foot tall Zeus, and in true boss-fight form, he can wipe out half the screen with a single strike.
Through a combination of playtesting and staying true to his original series, Isaac emerged over the course of development as a strong mid-range fighter using the unique weapons and Kinesis/Stasis abilities you’ll recognize from the Dead Space series (think somewhere between Drake and Jak, with a lot of twists). He has some very interesting long-range options (the Bouncing Bola acts like sniper rifle that bounces off of walls, getting more powerful with each bounce) and he’s got some great moves up close, but just as in Dead Space, he’s at his best keeping foes safely out of his face. He can advance or retreat while firing his trusty Plasma Cutter, toss proximity mines, use Stasis attacks to freeze opponents, or spin slowly moving Ripper blades at enemies with a blast of Kinesis torque.
His level 1 super fires a supercharged stasis burst and then overloads his Plasma Cutter, which can be aimed anywhere, even at very long range. His level 2 super overloads his Kinesis module creating a bubble that launches nearby enemies away at “terminal” velocity, and Isaac’s level 3 takes you into space where he blows the airlock, sucking everyone into space for a quick game of something like “Asteroids” where Isaac flies around blasting opponents and space debris into dust.