Unlike Bayonetta, PlatinumGames’ second high-definition title will have “little to no difference” between its PlayStation 3 and Xbox 360 versions, according to Platinum’s Hideaki Nakata.
“While the Vanquish engine is based on work done on Bayonetta, it was for that reason that we had a lot of work to do changing things for this project,” Nakata wrote in a recent blog post. “For instance, we completely rewrote the renderer, implementing a technique known as “deferred rendering.” I think the new renderer turned out quite well.”
He continued: “We also tuned the title so that if you play Vanquish on the PS3 or the Xbox 360 you should notice little to no differences. Even the developers on the Vanquish team have a hard time telling the two versions apart at a glance… So no matter which console you have, you have nothing to worry about!”
Sounds like there will be nothing to complain about this time around.
Vanquish is set to launch on October 19 for PlayStation 3 and Xbox 360 in North America and on October 22 in Europe.