Fallout: New Vegas features hardcore mode, weapon mods, and faction notoriety

You’ve played Fallout 3 and you’ve wandered every square inch of post-apocalyptic Washington, DC. What’s next? Las Vegas, of course.

Obsidian Entertainment is taking on the sequel to Bethseda’s Fallout 3, set a small three years in the future.

Unlike Fallout 3, New Vegas players have the option to choose to make the game difficult straight from the beginning. Hardcore mode is an option now but is only for the toughest of players.

The game doesn’t open up in a Vault this time. Instead, it opens in the office of Doc Mitchell, a plastic surgeon who’s going to fix you up after a bullet got stuck in your head. That’s just the game’s excuse of giving your character his/her own custom design. After that, you’ll set your strength, perception, endurance, charisma, intelligence, agility, and luck, receive a Pip Boy 3000 and you’re ready to go.

The combat system is familiar, but has changed at the same time. Obsidian’s added in a new aspect called the Companion Wheel. This circular menu will allow players to control their allies in battle, issuing commands to AI partners. The VATS system is still present, but has been tweaked to allow for melee attacks.

Players will be able to upgrade and mod their weapons with modifications – meaning larger clips, special ammo, and more precise scopes. You’ll also see fun-time weapons like a golf club or grenate machine gun in there, as well.

You’ll deal with factions in New Vegas, particularly the New California Republic, the Brotherhood of Steal, and Caesar’s Legion. A new notoriety system will compliment the karma system in a way that depending on what missions you do and what karma you earn, certain groups will want you dead, and others will want you to work with them.

Eight new screens of Fallout: New Vegas have been released. Check them out at the gallery.

Thanks, Kotaku.

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