Toryiama on Final Fantasy XIII linearity

In an interview with Ultimania Magazine, Final Fantasy XIII producer Motomu Toriyama explains the lesser amount of towns in Final Fantasy XIII.

“We made the map and battles function as part of the story,” Toriyama said, “so that players get the same feeling as the characters. To achieve this, we wanted the story to progress non-stop [in a linear fashion], until [a certain chapter].”

Toriyama goes on to blame high-definition visuals as the biggest problem.

“Yes, [a ‘non-stop’ story] is one of the reasons [for the game’s linearity] ,but more importantly, it is a result of considering high-definition graphics will be the mainstream. Considering the amount of work to make graphics that deserve high-definition, it is hard to make towns in the conventional style.”

Thanks, The Lost Gamer.

Use the coupon code "GEMATSU" for 5% off.

comment policy

Comment Policy

Comments are welcome and encouraged on Gematsu. However, we ask that you follow a simple set of guidelines:

  • Read the full article before commenting.
  • Stay on topic.
  • No drive-by comments, including trolling, baiting, or shit-posting.
  • Know when not to comment. If you do not care about a topic, you do not need to comment.
  • No offensive comments. This includes abusive, threatening, pornographic, misleading, or libelous content / language, as well as general harassment and individual attacks.
  • No port-begging.
  • No console wars.
  • Use spoiler tags when posting spoiler or NSFW (non-nude-only) content. For example: <spoiler>Woe is Leomon.</spoiler> State the subject of the content outside of the spoiler tags.
  • Be respectful towards other commenters. You do not have to agree with each other, but debate politely. If you find that a commenter is not following this simple etiquette, do not carry on the conversation—simply report it.

Gematsu reserves the right to edit or delete any comments without notice. This comment policy is subject to change at any time.