Kitase explains difficulty of Final Fantasy VII on PlayStation 3

In a recent interview with Final Fantasy XIII director Yoshinori Kitase, he explains the difficulty in recreating the masterpiece that is Final Fantasy VII on PlayStation 3.

“This issue is related to whether a Final Fantasy VII remake will happen or not,” Kitase told Ultimania Magazine, “It is very hard to make games on PlayStation 3 in the same style as the games in [the PSone] era had. Making graphics will take enormous time.”

In that same interview, Motomu Toriyama explained the lesser amount of towns in Final Fantasy XIII, also blaming the high-definition era.

“Yes, [a ‘non-stop’ story] is one of the reasons [of the game’s linearity],” Toriyama said, “but more importantly, it is a result of considering high-definition graphics will be the mainstream. Considering the amount of work to make graphics that deserve high-definition, it is hard to make towns in the conventional style.”

Thanks, The Lost Gamer.

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