White Knight Chronicles’ online system detailed

wkc-online-system-detailed

White Knight Chronicles may have been released in Japan in late 2008, but that doesn’t mean there won’t be new additions come the release of the North American version. Once you complete the first chapter of the game in Story Mode, Online Mode will be unlocked, giving players access to GeoNet, Georama and Subquests.

GeoNet is a social network service for White Knight Chronicles in which players connect online to meet and interact with other players and complete multiplayer quests together.

Georama may bring back memories of Dark Cloud, allowing you to design your own “Home Town” which serves as a lobby for Online Mode. There are three different fields to build your home town in with 18 different combinations. NPCs recruited from Story Mode can also live in your hand-crafted towns. Each NPC with a jobs of different levels change the town and help it develop. You can create shops, then shop in those shops. Twelve people can be in one Georama at once, and from there can begin questing. North American and European players will be able to play with and visit each other’s Georamas.

Subquest centers around your custom created avatar. More quests will become available as the story unfolds and you’ll be able to earn points which will build your guild rank. The higher your rank, the more quests and weapons you receive. You can go on quests with friends or alone. Fifty quests are available at launch with more and more coming after the game releases.

Finally, voice chat will be available in the North American version and will also be patched in the Japanese version. All the updates the Japanese game has received will be on the disc from the start come the game’s North American and European release in Spring 2010.

White Knight Chronicles: Introducing the Online System [PlayStation.Blog]

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