Square Enix‘s recently opened Los Angeles studio will be focusing on downloadable games, tells us Square Enix US president John Yamamoto.
“We started the in-house development team a couple of months ago and we’re starting with downloadable content because the team is still small,” Yamamoto told GamesIndustry. “All formats–Xbox Live, WiiWare, PlayStation Network–are all viable formats for us,” he added.
As of now the development team is very small, containing only three members. They plan to boost the member amount to thirty inside the next year.
The Los Angeles team also plan on accessing multiple middleware solutions, after successfully adopting Epic’s Unreal Engine 3 for The Last Remnant.
“Gradually, I want to expand that team, and also evaluate lots of middleware, because western middleware is much more advanced compared to Japanese middleware. So we will study and feed back information to Square Enix in Japan.”