
Mystical Wetern Soulslike first-person shooter Guns of Eschaton will launch for PlayStation 5, Xbox Series, and PC via Steam in 2026, publisher 4Divinity and developer Eschatology Entertainment announced.
Here is an overview of the game, via 4Divinity:
About
Shaped by the artistic vision of Half-Life 2 and Dishonored art director Viktor Antonov, Guns of Eschaton is being created by an international team of veteran developers as a distinctive new take on the first-person shooter and Soulslike genres.
Built as a unique new experience rather than simply a combination of familiar mechanics, Guns of Eschaton brings together the precision and immediacy of first-person shooters with the deliberate combat, exploration, progression, and buildcrafting of Soulslike games—all within an original apocalyptic Western universe.
In Guns of Eschaton, every bullet counts—including the ones you don’t fire. Players must study whatever is trying to kill them, while never knowing quite enough to make the journey feel safe. Old-fashioned guns may replace swords, and a demonic train may replace a dragon, but the philosophy remains: understanding your opponent is just as important as mastering your own arsenal.
A deep progression and buildcrafting system gives players the freedom to develop their own approach to the apocalypse. Firearms, different ammunition types, occult abilities, talismans, armor, consumables, and active and passive skills can be combined into highly individual builds, creating different solutions to the challenges of the world. There is no single way to become a legendary gunslinger.
The apocalypse doesn’t have to be faced alone. Guns of Eschaton was designed as a solo-first experience, with cooperative play offering a different way to experience the journey and adding another layer of replayability. Playing together brings a new rhythm to the game, introducing different strategies and tactics for shared survival. The challenge and the story remain, but sharing the journey changes the experience.
A World Built to Be Discovered
The distinctive visual identity of Guns of Eschaton was shaped by acclaimed worldbuilder and art director Viktor Antonov, whose work helped define the worlds of Half-Life 2 and Dishonored, among other celebrated titles. Working alongside Eschatology Entertainment’s international team of experienced developers and artists, Antonov established a visual language in which architecture, environments, characters, narrative, and game design are closely connected.
The result is a handcrafted world that takes the familiar imagery of the 19th-century American frontier and transforms it through occult horror, mythology, religion, history, and the supernatural. It is a Wild West players may recognize from films, books, and popular culture—but one now burning in the flames of the apocalypse.
Rather than simply providing a backdrop for combat, the world itself is part of the experience. Exploration, environmental storytelling, encounters, and player decisions gradually reveal what happened to this frontier—and what role the player has in its fate.
No Rest. No Peace.
Key Features
- Every Bullet Counts – Face off in deliberate, high-stakes gunfights where preparation matters as much as aim. Study enemies through the Codex to uncover weaknesses, master precise timings and calculated parries, and wield mystic abilities granted by the occult.
- Build Your Legendary Gunslinger – Create a playstyle of your own through deep character progression and flexible buildcrafting. Experiment with a vast arsenal of firearms, ammunition types, occult powers, talismans, armor, and consumables. Combine active and passive abilities, discover powerful synergies, and learn deadly tricks from legendary gunslingers.
- First-Person Shooter Gunplay Meets Soulslike Combat – Familiar principles from two established genres are rebuilt around one combat philosophy. Precision shooting, weapon mastery, enemy knowledge, resource management, timing, and buildcrafting come together to create an first-person shooter where simply pulling the trigger is rarely the whole answer.
- Explore an Occult Apocalyptic West – Journey from East to West through an original world shaped by Viktor Antonov’s distinctive art direction. 19th-century frontier Americana collides with occult horror, mythology, religion, and the supernatural as the Old West burns in the apocalypse.
- Find Your Own Way Through the End Times – Weapons, abilities, equipment, builds, exploration, and player choices allow different players to approach the world and its challenges in very different ways.
- Ride Alone or Together – Experience the complete journey solo or alongside an ally in cooperative play, with full progression allowing players to tackle the challenges of the dying world. Alone, it is a personal test of mastery. Together, it becomes a different experience built around coordination and shared survival.
Watch a new trailer below.