Behaviour Interactive acquires Red Hook Studios
Darkest Dungeon studio joins Dead by Daylight developer.Behaviour Interactive has acquired Vancouver-based developer Red Hook Studios, the companies announced.
Red Hook Studios is the studio behind Darkest Dungeon and Darkest Dungeon II, released in 2013 and 2023, respectively, which have sold over seven million copies combined. The studio is made up of 29 team members and will continue to function independently within Behaviour Interactive.
Find comments from each party below.
Remi Racine, Behaviour Interactive Co-Founder and CEO
“It’s a privilege to welcome a developer of Red Hook’s caliber. Earlier this year, we established an ambitious goal for our future as a publisher—to make Behaviour synonymous with horror, and surround Dead by Daylight with a library of similarly exceptional horror games. Our acquisition of Red Hook is another emphatic step towards this objective, with more to come.”
Stephen Mulrooney, Behaviour Interactive Chief Product and Technical Officer
“Darkest Dungeon offers a natural complement to Dead by Daylight. Both franchises occupy unique points on the horror spectrum, and both offer their players deep, innovative gameplay and original, eldritch worlds. We’re so excited to add Darkest Dungeon to Behaviour’s horror portfolio. Not just because we’re huge fans of the games, but also because of the unparalleled creativity and passion demonstrated by Chris, Tyler, and every member of the Red Hook team.”
Chris Bourassa, Red Hook Studios Co-Founder
“We’ve found kindred spirits in the Behaviour team. Both studios are Canadian, independent, and devoted to fantastic horror games. Where we differ is scale, which opens the door to new possibilities. Behaviour’s support will help us pursue our vision for Red Hook’s future, and focus fully on transforming Darkest Dungeon into an absolute juggernaut of the dark fantasy genre.”
Tyler Sigman, Red Hook Studios Co-Founder
“Joining forces with Behaviour is exciting on multiple levels. They have demonstrated a commitment to allowing our team to continue developing Darkest Dungeon in the manner we know best, but with the benefit of their considerable knowledge and resources. We are stronger together than apart. Critically, there is a shared love of Darkest Dungeon, and with Behaviour’s help we can delve even deeper into the franchise.”