Diablo IV quarterly update – storytelling, open world, multiplayer, and more

Plus a new set of in-game images.

Diablo IV

Blizzard Entertainment has published the second in its series of quarterly updates for Diablo IV, this time looking at the development process and state of the game, as well as showing off new in-game images and details.

Here is a summary of today’s update, via Blizzard Entertainment:

The team shares how they are handling major development milestones while working from home and provide an update on features that were first unveiled at BlizzCon last year. They also provide insight on how storytelling in Diablo IV will be more immersive by improving NPC interactions and conversations, how some multiplayer features will work within the open world, along with an update on items and progression, and more. For the Treasure Goblin hunters out there, the team has included a peek at just some of the new items that dropped during the most recent playtest!

New info in this post includes:

  • A new look at one of the five regions of Sanctuary: The Dry Steppes!
  • Open world will play a big role in Diablo IV and Camps are no exception. The team shares a look at how these important locations that are overrun by enemies can be conquered by players. Once cleansed, camps become outposts with friendly NPCs and a waypoint location.
  • A new peek at some in-game cinematics for Dry Steppes experience.
  • The team’s philosophy on multiplayer in the open world and how to ensure that the world of Sanctuary in Diablo IV always feels dangerous.

And here is the full table of contents:

Diablo IV is in development for PlayStation 4, Xbox One, and PC.

View a new set of images at the gallery.

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