Total sales for Bloodstained: Ritual of the Night has surpassed one million units, publisher 505 Games and developer ArtPlay announced.
A development roadmap highlighting the game’s lineup of free updates was also shared, which will start with the release of “Boss Revenge Mode” and “Chroma Wheel” for the PlayStation 4, Xbox One, and PC versions on June 23, and for the Switch version in July.
Here is the full roadmap:
June 23 (July for Switch)
- Boss Revenge Mode – Players can thank the Kickstarter community for this new free gameplay mode in Bloodstained: Ritual of the Night—a direct result of community support in helping the game surpass its final $5.5 million stretch funding goal. In this mode, accessible by entering the transition room in-game, players will face off against four in-game bosses fast and furiously to get the best clear time.
- Chroma Wheel – The salon is back in business with more options than ever in color palette for character customization, including hair, clothing, and skin. Players can return to Todd the Barber, Bloodstained’s demonic scissor-wielding hair stylist, and switch up their look with a true color selector and eliminating pre-set options previously available.
- Chaos Mode and VS. Mode
- Special Crossover Content and Classic Mode
- Special Crossover Content and ???? Playable Character
Bloodstained: Ritual of the Night is available now for PlayStation 4, Xbox One, Switch, and PC via Steam.
Watch a video message from Bloodstained: Ritual of the Night producer Koji Igarashi below. View a new set of screenshots at the gallery.
Koji Igarashi Video Message
Hello, everyone. I am Igarashi from ArtPlay. I am also the producer of Bloodstained. On this occasion, Bloodstained: Ritual of the Night has sold one million copies since its release. This sales number was our goal and we are incredibly happy about it. We believe that this is all thanks to the passionate support from our backers. However, we have not released all the contents that are planned just yet. Starting this quarter, we are planning to bring more contents to everyone, so please look forward to it.
Regarding the success of the millionth copy, this could not have been achieved if I were alone. The members of ArtPlay, everyone at 505 Games on the publisher side, the current developer and everyone at WayForward, and everyone who was involved made this possible. I would like to take this opportunity to express my sincere gratitude for everyone’s contribution.
Lastly, to the gamers, Metroidvania fans, and to our supporters, we are very grateful. Thank you very much!