In the interview with StarWars.com, Star Wars Episode I: Racer producer James Vicari discussed the game’s modernized controls.
“Racer originally came out in an interesting time for controllers,” Vicari said. “We were really starting to see interesting things—rumble, multiple analog sticks. Even the shape of the Nintendo 64 controller. So it’s sort of fitting that when you look at controls today, we’re seeing the same thing. Like the Switch Joy-Cons. You really want to make sure that the game plays well and embraces as much of the variations as possible for them. So we’ve done a lot of work to make sure that the game feels comfortable in all configurations, including playing with each individual Joy-Con. The team here is a big believer that the best control scheme is the one you don’t ever think about and that philosophy really permeates everything we’ve done with the controls.”
If you missed our previous coverage, read more about the PlayStation 4 and Switch versions of Star Wars Episode I: Racer here.