JFi Games has released a new developer diary for Dusk Diver featuring producer Lancelot Chu, who addresses fan feedback from the Steam Early Access version of the game.
Chu discusses three key pieces of feedback and how they have been addressed in the final version of the game, including lack of voice acting in some areas, lack of monster type diversities, and lack of things to do in the game’s setting of Ximending, Taipei.
Dusk Diver is due out for PC worldwide and PlayStation 4 and Switch in Japan on October 24, and for PlayStation 4 and Switch in North America and Europe this fall. Read more about the game here.
Get the developer diary and full transcript below.
Hello, everyone. I am Dusk Diver producer Lancelot Chu. First of all, I am very grateful to the many players who have shown their support and interest for Dusk Diver.
The Spiritual Journey of Game Development
As a game creator, I think there are others like me. I am very drawn to representations of locations like Tokyo and Osaka in games, and New York and Hollywood in movies. Being able to incorporate the scenery around you into a game is indeed a very exciting thing. And because this game is set in Taipei Ximending, it’s a game with a Taiwanese high school girl as its main character. Therefore, it naturally receives attention from the domestic player base and the media. This has made the production team feel very on edge, hoping to live up to everyone’s expectations. Finally, I hope that I can let players from overseas enjoy this game.
Dusk Diver was released in March this year via Steam Early Access. In the past six months, we have received encouragement from many players, as well as feedback. The official version of the game will be available for sale on Steam, PS4, and Nintendo Switch on October 24 this year. The adjustments to the game are nearing its end, so let’s take a look at the problems that most players are interested in.
Q1. Only partial main storyline has voice acting.
Many players have stated before that, in the main storyline, some portions are dubbed, where others are not, which makes some segments very jarring. In order to improve this, we have carried out an immediate second round of dubbing. In all the mainline stories and most of the sub-stories, plot segments will now be presented with full voice acting.
Many players have also stated that the combat dialogue was too monotonous and boring, so we have now made substantial adjustments and additions.
Q2. Lack of monster type diversities and their designed AI, resulting in a dull gaming experience.
Regarding the lack of monster variety, we have reviewed all the stage levels and made modifications to the enemy configuration, adding a small amount of new monsters—maybe not a substantial addition, but we have made overall adjustments to the AI’s move set usage and attack values. I believe that in the official version, all monsters will have more distinctive characteristics, so stay tuned.
Q3. It is unfortunate that we can only eat cuisine and search for Dragon Vein Stones in the great Ximending.
As for the lack of things to do in Ximending, this has also been something that the production team felt was surely lacking. After our careful evaluation and discussion, we have added a new system to the official version to make up for this shortcoming. However, regarding the content of this system, it will take a little while before we can explain it to you, so please look forward to it and have a little patience.
Previously the console-exclusive Guardian Nemea was announced for the home console version, but Steam players do not have to worry, as Steam will also be getting its own exclusive content.
Please continue to support Dusk Diver.