PlayStation China Hero Project-sponsored tactical first-person shooter Boundary will launch for PC in addition to its previously announced PlayStation 4 version in Q1 2020, a delay from its previously planned 2019 release window, publisher Huya and developer Surgical Scalpels announced.
“Our publishing agreement with Huya gives us the much needed time to line up a simultaneous launch across PlayStation 4 and PC platforms and moves us out of the traditionally competitive last quarter,” Surgical Scalpels CEO, technical director, and founder Frank Mingbo Li said in a press release. “While any delay to a well-received concept is never ideal, we want to use the additional time we have to invest into a solid product that our supportive fans and growing community deserve.”
Here is an overview of the game, via Studio Surgical Scalpels:
Initially announced as part of the China Hero Project, Boundary was the first title that received funding support to broaden high quality Chinese developed titles to a global market. Project Boundary as it was previously known is designed as a tactical shooter styled with a light MOBA design and feel to it.
Set in a not too distant future Boundary blends Science Fiction with a modern military theme. First and foremost Boundary is being positioned as a tactical multiplayer FPS with a focus on fast arcade inspired gameplay (light MOBA). This is a game that see’s aggressive zero gravity Interdiction missions against mercenaries, pirates and hijackers represented by a team versus team multiplayer set up.
Boundary is primarily a multiplayer game, it does not have a single player story. Multiplayer gameplay is kept fast and agile with a five-versus-five team setup. Modes will include Free For All, Team Deathmatch, Facility Capture, and Orbital Purge modes, the latter of which—Facility Capture and Orbital Purge—are based around Domination and Elimination gameplay. Multiplayer matches are designed to incorporate aggressive combat and quick gameplay mechanics.
Maps & Modes
A variety of multiplayer maps are planned for Boundary and include a solar farm, museum, circular complex, orbital fuel station and a spacecraft debris field. Further details and a closer look at these locations will be revealed this year at Gamescom. Four multiplayer modes will be available at launch: TDM, FFA, Facility Capture, and Orbital Purge.
Weapons are integral to Boundary and are all loosely based on modern tactical weaponry in use today. Specially converted for use in the harsh zero gravity of space, weapons range from astronaut tools like percussion hammers and lances to more lethal assault weapons, machine pistols, sniper rifles and rocket launches. Astronauts maneuver in space with the help of EVA packs (jetpacks) that can be modified to carry an array of countermeasures and offensive weapons providing even more ways to take out enemy combatants. Almost every aspect of a weapon can be customized, scopes, grips, barrels, magazines and stocks, this modular system allows players free reign to build a weapon specific to their liking. There are six classes players can choose from and three EVA packs to customize from light, medium, and heavy.
Ammunition loadouts can also be customized—players can diversify the lethality of a weapon by specific rounds in their main magazine. For example a weapon can be configured to fire two armor penetrating (AP) rounds, one after another to pierce the outer protective layer of spacesuits and EVA’s. Players could then inflict further damage by following their initial burst with a high-explosive (HE) round, and finish them off with an electromagnetic pulse (EMP) round. This configured sequence of ammunition would repeat, AP-AP-HE-EMP, AP-AP-HE-EMP, until the magazine was depleted. Guided Rocket systems attached via external pylons on EVA packs can home in on the enemy’s electronic pulse making long range kills viable. Boundary has a class system for players to choose which can be further customized by the availability of different EVA loadout options which boosts their combat capability.
Boundary will feature a complex progression system that will allow players to augment their basic skill sets over time. Fire teams can comprise of a five-player squad all with different abilities and skill sets allowing for a tactical approach to combat. Bringing the right mix of offensive and defensive loadouts to multiplayer matches means that players can experiment with many different configurations.
Watch the Gamescom 2019 trailer below. View a new set of screenshots at the gallery.