Inazuma Eleven Ares development blog launched

First blog post discusses in-match confrontation.

Level-5 has posted the first in a series of Inazuma Eleven Ares development blogs meant to provide insight into the game’s current status.

Read the first blog post below.

#1. The Development Blog Begins.

Hello, everyone. Akihiro Hino here.

We will begin posting blogs starting today to give everyone a real sense of what’s going on with the Inazuma Eleven Ares game.

First of all, I would like to apologize to have kept everyone waiting since we announced the development blog on the March 1 episode of Inazuma Walker. From now on, we will provide updates at fixed intervals.

With that out of the way, let’s get started.

The other day, the development staff held a meeting.

Inazuma Eleven Ares

We discussed the scenario and game systems in order to make the game more enjoyable.

Truthfully, there have been many issues surrounding the game systems…

Today, I will introduce one.

■ In-Match Confrontation Mode

In the demo you may have played at events, if you don’t use a special move when you confront an opponent during a match, you could “select either left or right,” or something like that.

While this keeps operation simple, we felt it could the game uninteresting.

So now we’re thinking of a new game system to improve upon it.

For example, rather than left or right, we have a system where you decide the course of action on your own and think for yourself by choosing where to go based on the opponent’s status.

As shown in the image below, it is a process of trial-and-error in terms of things like how to visually communicate the opponent’s status to be able to determine which course of action is better or worse.

Inazuma Eleven Ares

Here, Dio on the left has a large aura (and a buff icon), while Hades on the right has a smaller aura. Since you can see that Hades is panicked, it would be easier to move to the right rather than the left.

Since there is more than one piece of information to consider when determining a course of action, you may be able to proceed the match more strategically. Whether this new system we’re currently considering will turn out well is something we will work out as we actually play-test the game.

Some people might be wondering if we are making system adjustments all around, but things are generally complete, so please rest assured. In order to make the game more enjoyable for everyone, we sometimes re-consider game systems like this and brush up the content, so please wait a little longer.

Until next time!

Inazuma Eleven Ares is due out for PlayStation 4, Switch, and smartphones in 2019 in Japan.

Use the coupon code "GEMATSU" for 5% off.

comment policy

Comment Policy

Comments are welcome and encouraged on Gematsu. However, we ask that you follow a simple set of guidelines:

  • Read the full article before commenting.
  • Stay on topic.
  • No drive-by comments, including trolling, baiting, or shit-posting.
  • Know when not to comment. If you do not care about a topic, you do not need to comment.
  • No offensive comments. This includes abusive, threatening, pornographic, misleading, or libelous content / language, as well as general harassment and individual attacks.
  • No port-begging.
  • No console wars.
  • Use spoiler tags when posting spoiler or NSFW (non-nude-only) content. For example: <spoiler>Woe is Leomon.</spoiler> State the subject of the content outside of the spoiler tags.
  • Be respectful towards other commenters. You do not have to agree with each other, but debate politely. If you find that a commenter is not following this simple etiquette, do not carry on the conversation—simply report it.

Gematsu reserves the right to edit or delete any comments without notice. This comment policy is subject to change at any time.