The Council Episode One: The Mad Ones launches March 13

"Rethinking Narrative Adventure" developer diary released.

The Council

The first episode of The Council, titled “The Mad Ones,” will launch on March 13 for PlayStation 4, Xbox One, and PC, publisher Focus Home Interactive announced.

In a newly released developer diary, dubbed “Rethinking Narrative Adventure,” developer Big Bad Wolf provides insight into their reimagining of the narrative adventure, explaining how they innovated on the genre, twisted teh classic formula with original mechanics, and share their ambition of giving weight to each one of the player’s decisions.

Here is an overview, via Focus Home Interactive:

Begin your journey with Louis de Richet on Lord Mortimer’s private island and try to discover your mother’s fate – before it’s too late. Joining you are a number of high profile guests, including Napoleon Bonaparte and President of the newly-formed United States of America, George Washington. The strange nature of this private reception goes beyond just the prestigious guests –Richet’s own mother has recently gone missing on the island, while each and every one of the colorful cast seems to have their own hidden agendas.

In a new twist for the genre, the core of The Council’s gameplay comes from manipulating and maneuvering through character encounters using the unique Social Influence system. During confrontations, skills and limited resources can be used to gain the upper hand and achieve the desired outcome. Players will be rewarded for their knowledge of each character’s psychological vulnerabilities and immunities, as well as their preparations made during prior exploration and investigation. Failing an encounter does not mean ‘game over’, and no action can be taken back. The consequences are permanent and may result in persistent physical disfigurements or mental traits that help or hinder the rest of the player’s adventure.

Richet’s numerous skills can be developed to align with your chosen approach to the adventure. Solve issues with diplomacy, delve into occultism to expand your historical and scientific knowledge, or play detective and see what others do not perceive. Your skillswill have uses that extend far beyond your conversations with fellow guests. With 15 diverse skills to use and invest in, players are free to uncover The Council’s mysteries how they see fit, with wildly varying consequences depending on their methods. The results will forever alter the life of Louis de Richet, of those around him, and shape history as we know it.

Watch the developer diary below.

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