The latest issue of Weekly Famitsu has an interview with Border Break series producer Seiji Aoki and director You Momotani.
Here are the notable tidbits:
- The PlayStation 4 version was supported by the voices of players hoping for a console release. Sega wanted to expand the interest of Border Break even more, which it thought it could do by releasing the game for PlayStation 4.
- Since PC hardware specifications differ depending on the player, Sega thought a PlayStation 4 release was the best decision as the requirements for all users are the same, just like the arcade version.
- The PlayStation 4 version has been adjusted so that it can be played entirely with a controller, but you can also play with a mouse, just like the arcade version. Much of the staff played with the mouse early on, but recently more staff have been inclined to playing with the controller.
- Development is being handled by the same team that develops the arcade version.
- New elements are being implemented so that even new players can get into the game easily.
- Payments are for things such as obtaining parts and weapons quicker. Gameplay parts are completely free, including online battles, story mode, and the like. There is no concept of stamina, so you can play as much as you like.
- Sega is considering a system to enable players to purchase pilot characters. Unlike the arcade version, there are no systems to dress up characters with decorative parts, but there is a remarkably greater variety of character types.
- There is more to obtaining characters than simply altering appearances.
- Console-original robot parts and weapons are being planned.
- Graphics run at full high-definition. Details that were difficult to realize in the arcade version will be apparent in the console release.
- (Regarding whether the arcade version will come to an end) There will be no immediate change in the arcade version when the console version is released. New robots are even being added in January. The goal is for the PlayStation 4 version to operate past the arcade version. Sega will be making decisions based on player feedback and how the PlayStation 4 version performs.
- Development is currently 60 percent complete.