Golem is built “from the ground up” as a virtual reality game. Players take on the role of a giant stone golem exploring an abandoned city. Sort of. You’re actually who has the ability to control golems, seeing through their eyes and directing their movements.
“There is a sense of real dread and bodily danger that you get as you slowly creep through ancient ruins in search of artifacts and treasure, and it is something you have to experience for yourself,” creative director Jaime Griesemer said on the PlayStation Blog.
The game features original music from Marty O’Donnell—award-winning composer of Halo and Destiny—and “innovative VR controls” developed by Jaime Griesemer—game designer on Halo, Destiny and inFAMOUS: Second Son.
Watch the debut trailer below.