Get the interview tidbits below.
What’s the world of Dark Souls III like?
Miyazaki: “The sense of something having ended, or destruction, is stronger.”
Are there any changes to the basic design?
“Dark Souls III follows closely from II, so we kept the handy things from II.”
Regarding actions or weapons
“We’ve expanded the character builder and tactical options without sacrificing the feel of the series. We added new action elements that contribute to the sense of role-playing. For instance, we adopted the concept of rapid fire for the short bow, and the animation between rolling and walking has been smoothed out.
“The speed of the action is slightly increased compared to the previous two games and balanced so you can move intuitively. I don’t think we’re going to employ the idea of agility, otherwise the action would be stressful until you raise your stats.
“There are slightly less maps than Dark Souls II, but each of the maps are on a much larger scale.”
Thanks, Hachima Kikou.