Even after clearing the story, players will be able to continue leveling up their characters and doing battle with powerful enemies.
Battles take place atop an eight-by-six game board. The objective is to clear all enemies that appear. During their turn, players will have four seconds to freely move around the game board.
Being a free-to-play game, micro-transactions are in place. Users can opt to pay for additional “Energy,” which can be used for stamina recovery, additional continues, and for the in-game gacha.
Additionally, Sakaguchi announced that the game will evolve through a new “Downloadstarter” campaign. It’s essentially a Kickstarter, but rather than gather money for new features, they will instead be added based on the game’s number of downloads. Here’s the timeline:
- 100,000 downloads – New compositions by Nobuo Uematsu added.
- 200,000 downloads – New characters by Hideo Minaba debut.
- 300,000 downloads – Manga artist Nakaba Suzuki brought on board.
- 1 million downloads – Terra Battle concert held.
- 1.4 million downloads – Figure production started.
- 2 million downloads – Console version development started.
Terra Battle is due out for smartphones in Japan this October.
Thanks, Games Talk.