A “massive” project, the game is built in a “more powerful” new engine. It will feature “some core elements” carried over from prior games, but a “huge” amount of effort has gone to retooling the technology to take advantage of the Xbox One hardware, according to 343 Industries manager Bonnie Ross.
“Making a Halo game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial,” Ross said. “It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the Halo game that fans deserve, and a game that is built from the ground up for Xbox One.”
“Many fans noted that I was very deliberate with my phrasing on stage at E3 last year,” Ross said. “I spoke about a ‘journey,’ rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step.
“We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that Halo fans will be pretty excited about the special plans we have in store.”
View the first promotional art for Halo 5: Guardians at the gallery.