Following its online reveal earlier today, this week’s Famitsu has provided first details on The Guided Fate Cross Thesis, Nippon Ichi Software’s PlayStation 3 sequel to last year’s The Guided Fate Paradox.
- Platform: PlayStation 3
- Publisher: Nippon Ichi Software
- Release Date: July 24, 2014
- Price: 6,800 yen (standard), 5,714 yen (download), 8,800 yen (limited)
- Limited Edition: Includes “Original Soundtrack CD” and “Art Book.” The soundtrack CD includes the game’s background music, as well as vocals from its dual heroines (Asami Imai and Yumi Hara).
- First-Run Bonus: “Original Radio CD ‘The Guided Fate Cross Thesis x Nippon Ichi Radio Special Version'”
- Development Status: 65 percent
- Producer: Sohei Shinkawa
- Game Design and Planning: Kei Nanasato
- Project Manager: Kentaro Niwa
- Character Design: Noizi Ito and Airi Hori
- Composer: Yosei Teikoku
Several years ago the fate of a certain young man was revolutionized, and even after Satanadia fell, the demon’s power didn’t dissipate. Meanwhile, heaven has barely kept war situation at bay by guerrilla warfare. They used the Fate Awakening Crystal to turn the main character into a god and he finds himself cast into battle.
The main character must confront a situation where either of two close lady friends will die. What happens when he can only save one?
- Protagonist (voice actor unknown, or perhaps without) – A boy who became a god by adapting to the Fate Awakening Crystal.
- Jupiel Chuumi (voiced by Asami Imai) – An angel who waits on the protagonist’s hand and foot, and possesses power of the strongest class. She works for her older sister, who is the head angel, and aims to become a fine angel like her.
- Arle Toue (voiced by Yumi Hara) – The demon that changed the protagonist to a god. She is prisoner of her own body, but she’s given the right to freely roam heaven with the provision that she studies gods. There are angels who don’t get along with Arle, so the conflicts never cease.
- Graphics have gone from 2D quarter view (a la the first game) to full 3D top view.
- The game uses a toon shader.
- Characters are super deformed (should be around #3 on this SD scale).
- The game’s foundation of random dungeons remains unchanged.
- In dungeons, players can pick up items and other equipment.
- The upgrade system is connected to the “ultimate choice” theme, and will be detailed in a future update.
- Because the equipment system was so complex in the first game, it will be easier to understand in the sequel.
- Shinkawa: During the previous title, there was a plan to serialize, but we didn’t start development until after reflecting on opinions of the previous title so we could refine the system and scenarios.
- Shinkawa: The theme is about making “the ultimate choice”, you’ll have to make decisions a lot.
- Nanasato: You’ll make a lot of decisions but you won’t be able to save the lives of everyone.
- Shinkawa: And by “ultimate” choices, many heartless decisions will have to be made.
- Nanasato: There will be different endings for different choices obviously. Depending on the choices you make, the main character’s thought process and feelings change, which is a major component in influencing the ending.
- Niwa: One of the highlights is the blossoming love with the heroine and the deepening of the heroines mutual relationship.
- Shinkawa: You may expect some of the characters from the previous title to appear, as it takes place in the same world a number of years later.
- Shinkawa: Many players found the first game’s graphics hard to look at, so we’ve gone from that to top-view.
- Nanasato: Since we’ve changed to the 3D point of view, the game should be easier to play.
- Nana: Also in the previous game, there were complex areas like equipment coming in parts and skill setting, but for this game, we made it easier to understand, more fun, and easier to understand. You can improve your weapons, an there is a new system to do with angels and demons, too.
- Shinkawa: For this game, we made equipment that goes with the world view so there’s harmony between the game elements and the story.
- Shinkawa: I’d like players to enjoy the concept of the “ultimate choice.”
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