Earlier this week, it was reported the game would run at 30 frames per second on PlayStation 4 and Xbox One. Amos confirmed this is not the case, and that the PlayStation 4 version, at least, is running at 60 frames.
“Uh, no, I mean, you’re seeing it right here,” Amos said. “So, there definitely, you know, one of the things that people had asked, they had heard various quotes, actually heard some misquotes, our goal from the beginning was always to be 1080p gameplay at 30 frames per second minimum.
“Some people have taken that and misconstrued like, ‘Oh, it’s locked to 30!” Actually, no, it’s literally, the game was always from the beginning, our absolute requirement was gameplay at 1080p and minimum 30 frames per second. And anything past that was gravy. That’s the kind of game we are, the kind of world we are, and as you’re sitting here looking at it, like we said on the PS4, this is running at 60.”
Amos didn’t mention the Xbox One version. But according to a Rocket Chainsaw source, the game is running at 30 frames average on Microsoft’s console. The author of the article, also known as NeoGAF admin EatChildren, claims the information comes from “verified sources” at Square Enix.
“Both [versions] feature unlocked framerates, meaning framerate fluctuates between higher and lower values,” the site’s report reads. “The Xbox One build can technically reach around 45 fps, though this performance is generally only achieved during the most empty, simplest environments. For most of your play, and during action scenes, the Xbox One build will sit on around 30 fps.”
It continued, “On the other hand, the PlayStation 4 build will attempt to hit 60 fps as often as possible, and does a pretty good job of doing so, but does have slight dips under 60 fps during certain scenarios.”
Tomb Raider: Definitive Edition is due out next Tuesday, January 28.