Killer is Dead built around episodic structure

New this week: "The Girl Who Lost Her Ear."

Each mission in Killer is Dead is like an episode of a TV show, new previews from the Game Developers Conference reveal. Each mission is self-contained, but ties to a larger plot.

According to Grasshopper Manufacture boss Goichi Suda, the idea is to mirror a TV drama. He’d like it if players play one episode per day.

“I wanted to create a story that doesn’t happen overnight, that has a daily life, with new objectives showing up each day,” Suda told Polygon. “But I’m sure everybody will just play it all at once.”

At GDC, Suda showed a portion of an episode called “The Girl Who Lost Her Ear,” featuring a boss fight against Victor, one of the major bosses who originates from the Underworld.

“He’s collecting music from all the musicians around the world. And he’s trying to amplify it to make the world an evil place,” Suda told IGN.

He continued, “Some of the bosses you meet in the Underworld will have human forms, some will not. But most of them will transform into a different shape. They become bigger or just change into a non-human shape.”

During combat, players will have a weak attack, strong attack, and punch attack, which can be linked together into combos. There are finishing blows, too, but Suda couldn’t go into detail. “You will be able to select what kind of way you want to finish an enemy off,” he teased.

For more reading, check out these previews: Game Informer, Polygon, or Siliconera. Additionally, new gameplay footage can be seen in IGN’s video interview below. And a new set of screenshots at the gallery.

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