“One of the things people don’t really know about Blizzard is that we actually go our start as a console game development shop,” said Blizzard senior VP of story and franchise development Chris Metzen. “You could say that console game development really is just in our blood.
“All these years, we’ve really played on the PC side of the street. We’ve held a deep desire to get back into the mix and to bring console players some of the home-cooked imagination and adventure that we love to develop.”
The PlayStation 3 and PlayStation 4 versions of Diablo III will be based on the PC version, including all of the latest upgrades, such as the Paragon leveling system, customizable Monster Power, Brawling, and Legendary items.
Blizzard is developing an “intuitive control scheme” and “new dynamic camera perspective” that aims to “make questing and combat in the world of Sanctuary feel like second nature on PlayStation platforms,” as well. The game will offer single-player, four-player online, and local co-op modes.
“Diablo III looks and plays great on the PlayStation,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We put a lot of care and thought into the PlayStation version to make sure it would deliver an authentic Diablo gaming experience, and we’re really pleased with the results. We can’t wait for players to try it out at PAX East.”