“It’s something we talked about when creating the initial design for Tomb Raider, but it was very important that there weren’t any distractions from our focus on delivering a great single player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos Montreal,” said Darrell Gallagher, head of studio at Crystal Dynamics.
Eidos Montreal built the multiplayer mode “from the ground-up” around the core theme of survival according to Eidos Montreal studio boss Stephane D’Astous. It uses some of the “key elements” form the single-player campaign, but re-purposes them for a “fast and exciting experience.”
Multiplayer pits the island’s Scavengers against the crew from Lara’s shipwreck. Players will use the “traversal and hunting skills” inherited in single-player, as well as trap-setting, to best their enemies in “a selection” of versus modes.
Gallagher concluded, “For me, the multiplayer has to fit and has to be fun or no one will play it. We’ve worked hard to make multiplayer fit seamlessly with the single player game and its key themes and we’ve play-tested the hell out of the multiplayer game. It’s working well and gamers are enjoying it. Now we’re all just eager to get TOMB RAIDER into gamers’ hands in March so they can experience the entire game for themselves.”
Watch the Final Hours clip below.