Quantic Dream boss David Cage has said an alpha version of his studio’s E3-revealed Beyond: Two Souls is just “a few weeks off” in an update on the PlayStation Blog today.
“It’s always a very critical moment in the development of a game since it’s the first time all the game data is assembled in a complete version,” said Cage. “This first version is often not very playable, but it’s the first time you can see the ‘complete’ game as a whole. After that we’ll move onto the beta version, which is when the game really starts to look like the final version.”
According to Cage, Beyond is a mix of action, emotion, character depth, strong moments, and compared to its previous Heavy Rain, “a more epic, dramatic dimension.”
“All this will be part of a story with a logical narrative following the philosophy that each scene must be unique and different. Take the forest scene for example. This is the only scene like this in the game. We will have more epic scenes and other action scenes, but they will be radically different and have nothing to do with each other in terms of environment and the type of action involved.”
The difference in interface compared to Heavy Rain is “very different.” Players control two characters, Jodie and the entity Aiden. Using Aiden, Jodie can “fly, walk through walls, and interact with matter or characters in a rather peculiar way.”
Read the full interview here. Beyond: Two Souls is due for PlayStation 3 in 2013.