In Soul Sacrifice, players can choose to either sacrifice or save their enemies. Each enemy has different motivations, which in some instances, might make killing them not an easy task.
“Perhaps you’re fighting a powerful enemy but you learn that he has a sick daughter that he has to save back home by earning money in battle,” game conceptor Keiji Inafune told the PlayStation Blog. “When you hear this during the battle, the nice part of you might think about losing so he can save his daughter. But you want to win your battle, too!
“I want you to make sacrifices, but I also want you to think about saving,” he said. “So you’ll feel these complex feelings. I wanted to make this a big part of the game. Can you make these extreme choices given the situation?”
For many, it would depend on the advantages of each. If you continue to save enemies, your character, which you will customize, will gain an “angelic” visual effect. If you do the opposite, you’ll be shaped to a more evil design.
“If you go towards one extreme or the other, the time will come when it may be difficult to keep on going [in your chosen path],” said Inafune. “If it’s easier to sacrifice a particular enemy, you might face a difficult decision if you you want to save him. But you can choose to stick with an extreme approach, and you’ll earn more power if you choose the hard way. That might come into effect when you’re playing with a party.”
When you’re in a party, it’s not just about four people teaming up against one monster, Inafune clarified. “You have to be strategic in terms of creating your party and choosing your sorcery. One player might want to be aggressive and fight on the front line, while another might want to save more and heal more. Another player might stop time in order to help the others.”
Soul Sacrifice is in development for PlayStation Vita.