“Their greatest strength is the fear that [zombies] instill in us, the survivors, that unreasonable fear. Unreasonable fear that leads us to do unreasonable things to survive,” said Bowling in a Game Informer interview.
The game offers a character creation system, with a choice between three different character classes – Action, Intelligence, and Stealth – and three different identities – Survive Alone, Survive With a Partner, and Survive With a Young Child.
“How you choose to start in the world will determine how you can engage and impacts the scenarios you will be presented with on a physical and morality level,” Bowling continued.
Human Element will launch in 2015 for next-generation consoles, PC, mobile, and tablets. The July issue of Game Informer has a four-page feature with Bowling, which includes five pieces of artwork from the title.