New Prototype 2 details from EGM

The latest issue of Electronic Gaming Monthly’s digital magazine has the full scoop on Activision and Radical Entertainment’s upcoming Prototype 2. Along with the first screenshots, the issue reveals a flurry of new details.

According to the magazine, Prototype 2 is significantly more structured than the first, meaning it’s a lot more linear. It’ll star Sergeant James Heller in a New York City divided into three zones — green, yellow, and red — based on the area’s infection level. It’ll boast side-missions alongside the main goal, though they’ll all relate the story, rather than them being a bunch of unrelated events.

In regards to powers, Heller will not have Alex Mercer’s muscle mass power (from the first game), but instead has tendril powers. One of these powers was demonstrated in the most recent trailer. Another, sonar-like power, allows Heller to easily locate people. The team’s also did away with the power store. In order to gain new powers, players will have to complete underground lair missions where they’ll absorb powers and upgrades from enemies. A limited number of slots is available to use for the acquired upgrades — similar to Call of Duty‘s perks system.

Similar to Dead Space, enemies and vehicles can be dismembered.

Thanks, NeoGAF.

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