L.A. Noire — first gameplay and story details

The March 2010 issue of Game Informer reveals the first details on Team Bondi’s open-world detecive game L.A. Noire. The game is set in a 1947 Los Angeles where history is correct.

Cole Phelps is a beat up cop looking to clean the L.A. streets of crime. Working for a corrupted police force won’t make it any easier. As players progress through the game, Phelps will work his way up the department dealing with cases such as murder.

L.A. Noire puts the crime scene in your hands. When you walk onto a scene, nothing will be pointed out for you to walk over to and pick up. You’ll have to find things yourself, as most crime scenes resemble natural scenes with clues hidden about. For example, you can pick up a pair of glasses and note details like the brand etched inside the frame. You’ll write these findings in your notepad, which can be accessed at any time.

The interview system is where L.A. Noire really shines. As a cop, you’ll need to interrogate and interview suspects. Using Team Bondi’s new facial motion capturing system, you’ll see every little facial detail when interrogating. Players will have options when speaking to others such as coax, accuse or force and ultimately have to decide whether the suspect is lying or telling the truth. You’ll have to pay close attention to every twitch or facial movement they make to determine this — and it’s possible thanks to that system. GI says it’s a “picture-perfect rendering” of the actor’s scene.

That’s just about all the latest Game Informer has to offer. They weren’t shown any of the gunplay, so it looks like we’ll have to wait for that.

As for the release date. Geoff Keighley tweets that it’s coming to PlayStation 3 and Xbox 360 this September.

Thanks, IGN.

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