Splinter Cell: Conviction features separate, six-hour co-op campaign
While Splinter Cell: Conviction is already known to feature a standard single-player story mode, the latest issue of OXM (via The Lost Gamer) magazine has revealed a separate, cooperative story mode detailing the events prior to the main story that has just about the same gameplay length.
This co-op mode puts players in the shoes of Daniel Sloane-Suarez (callsign Archer) and Mikhail Loskov (codename Kestrel), whom at first have trouble being friendly amongst each other. Patrick Redding, Cooperative Game Designer tells us that they “don’t really like each other or trust each other,” but as you play through the game, you’ll notice “that their trust is slowly building.”
Archer and Kestrel’s co-op story mode takes place two months before the events of the game’s single-player campaign. Beginning in a mob den in St. Petersburg, their story details how EMPs have been liberated by rogue factions within Russian Intelligence and then sold on to members of the Russian Mafia. The co-op campaign will last around six hours.
There is no word on whether or not the co-op gameplay lets you play with a friend over Xbox LIVE, but we’ll keep you updated.