Resonance of Fate is Sega’s next role-playing game from the developers of Star Ocean. In a new interview on the game’s official Japanese blog, a lot of technical aspects of the upcoming game are revealed.
Small screens aren’t new, in face they’re very old. A lot of us may have not upgraded to an HDTV, so Sega’s confirmed that Resonance of Fate will play nice with SDTVs so the text is actually readable. A lot of other HD games had a problem of being unable to read text on SDTVs, most notably Banjo-Kazooie 3 for Xbox 360.
There’s no disc-swapping for either PlayStation 3 or Xbox 360 owners. Sega’s reasoning for this is because they don’t want the player to get pulled out of the game where they have to get up and switch the disc and they don’t want the player to feel like they’re already half-way done.
The game will support hard drive installations on both PlayStation 3 and Xbox 360, though, no word on if it’s optional for PlayStation 3. However, Sega said they’ve designed the game to be as fast as can be without an installation.
Usually, failing a battle in an RPG forces a player to load up their last save point, but in Resonance of Fate, Sega’s taking a different approach. Instead, dying in battle brings up a retry option in which players can continuously retry the level so they don’t get discouraged always having to go back up to that point.
For the busy gamer, Resonance of Fate also packs a quicksave option, allowing any gamer to play even on a schedule. They’ve done this because they realize not everyone has the amount of free time that needs to be put into an RPG, so by adding this, just about anybody can play the game at their own pace.
As for some additional tidbits, all the game’s cutscenes are rendered in real-time in order to show each character’s costumes (which players can change); a New Game+ mode will be available upon completion of the game allowing gamers to carry over al of their items and such; and the game’s soundtrack will be fully reproduced in 5.1 for those with surround sound systems.