In a new interview with the BBC, video game legend Hideo Kojima speaks on how Metal Gear Solid 4 began with the birth of the PLAYSTATION 3 itself.
â€œWe started to work on Metal Gear Solid 4 four years ago, after finishing work on Metal Gear Solid 3,â€ he said. â€œAt that time we really didnâ€™t know what the PS3 was going to be like, so the first two years was all about experimenting, developing and trial and error.
â€œIn the last two years, weâ€™ve know what the PS3 is capable of, the specifications of it and how we can utilise itâ€¦ PS3 is a monster machine. Thatâ€™s why it took so much time to create Metal Gear Solid 4.
â€œSince weâ€™re developing only for the Sony format, Sony has given us a lot of advantage before the actual release of the hardware. So we had many meetings with them to discuss the specifications. We analysed this black box before it was released, and we experimented with it and we gave Sony a lot of feedback, like, â€˜Can we do this and can we do that.â€™â€
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