World in Conflict Development for PS3 ‘More Challenging’ Than Xbox 360

According to World In Conflict developer Massive, development has been “more challenging” on the PLAYSTATION 3 than the Xbox 360.

He revealed that depsite some “minor graphical differences”, overall “gamers of either platform are going to have virtually identical experiences”.

When Petter Sydow, VP of Development, was asked how the team found multiplatform development, he answered: “Well, it hasn’t been easy, but I think it’s safe to say that we’re tackling it pretty well! The PS3 version has been the more challenging platform of the two, but we’ve been hell-bent on giving both consoles the same content, and so far we’re holding up to that ambition. There are naturally some minor graphical differences, but overall, gamers of either platform are going to have virtually identical experiences.”

When asked if both versions of the game will be released simultaneously, he answered “too early to say if both the 360 version and the PS3 version will be released at the same time”.

He added: “Release dates have a tendency to be very fluid as unexpected things happen during development, so we’ll keep on working and cross our fingers.”

[World in Conflict PS3 dev ‘more challenging’ than 360]

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