
We Are So Cooked
We Are So Cooked is a cooperative stealth video game developed and published by Dwarven Brothers.
About
You and your friends are in trouble. Big trouble. You’ve accidentally killed someone, and now you have to get rid of the evidence. We Are So Cooked is a one-to-four-player cooperative physics stealth game where the objective is simple: Get the body to the exit. The execution? That’s the hard part.
Dead Weight
It was an accident. Probably.
A dead body is heavy, floppy, and incredibly awkward.
- Solo Struggle – Dragging the body alone is slow and leaves a bloody trail.
- Team Lift – Grab a limb each to move faster, but coordinate carefully—if you pull left and your friend pulls right, you’re going to drop him down the stairs.
- Physics Chaos – The body snags on doorframes, knocks over vases, and slides off laundry carts. Every step is a potential disaster.
Threats
The world is watching.
- Civilians – If a guest sees the body, they scream. Screams attract Guards.
- Security – They hunt noise. If they catch you with the body, it’s over.
- Eyes and Noses – Security Cameras watch the hallways, while Guard Dogs can sniff out the body even if it’s hidden inside a locker.
Improvise Your Escape
You have no weapons. You have no plan. You only have what you can find.
- Scavenge – Turn the environment into your toolkit. Find a Wheelchair to roll the body past reception. Use a Mop to clean up blood trails. Throw a Squeaky Toy to distract a guard.
- One Hand Only – You can hold an item, OR you can drag the body. You can’t do both. You’ll have to scream at your friends to open doors for you.
