Industrial noir occult turn-based RPG WANE announced for PC
Journey through the fractured memories of a fading archaeologist.
Publisher Shoreline Games and developer Metis Creative have announced WANE, an industrial noir occult turn-based RPG. It will be available for PC via Steam. A release date was not announced.
“Metis Creative has the kind of imagination that makes you want to pay attention to whatever they’re working on next,” said Shoreline Games CEO Keith Kawamura in a press release. “Having already had the chance to work with the team once before, we knew firsthand just how thoughtful and inventive they are. WANE is a fantastic example of that creativity, and from the moment we saw what the team was creating, we knew we wanted to help bring it to players. We’re thrilled to be partnering with Metis again and finally begin sharing WANE with the world.”
Metis Creative CEO Sarp Duyar added, “Metis Creative has found success in our ability to produce high-quality, original visuals that match a deep and engaging narrative across several award-winning tabletop games. Our vision with WANE is to continue that tradition across a totally new medium for us and push the boundaries of our creativity.”
Here is an overview of the game, via Shoreline Games:
About
In WANE, players take on the role of Declan Wayne, a fading archaeologist whose fractured memories have transformed his cerebral realm of Ravelle into a shifting labyrinth of trauma, obsession, and regret. Players recruit adventurers, build a three-person party, and descend through three distinct biomes in grid-based tactical combat shaped by attrition, random encounters, and boss battles.
Between expeditions, players return to an antiquarian shop to appraise and sell relics, upgrade facilities, and fund the next run. As the roguelike cycle continues, new synergies, shortcuts, and permanent buffs open up while the story unfolds through repeated journeys deeper into Ravelle.
Key Features
- Memory is the Map – Ravelle is a labyrinth built from Declan’s deteriorating memories, with his defining moments, traumas, obsessions, and regrets shaping the path forward… and reshaping it entirely.
- Tactical Turn-Based Combat – Fight through grid-based tactical encounters built around positioning, cover and line of sight, with the uncertainty of percentage-based attacks.
- Rule of Three – Descend through the Ravellian Sanatorium, the Palace of Arvanshah, and the Death Pilgrimage to Erabel, each of the three biomes connected to Ravelle’s history and Declan’s fractured memories.
- Run the Shop – Bring relics back from expeditions to appraise and auction in Declan’s antiquarian shop, using the proceeds to upgrade facilities and fund future runs.
- A Story Told Through Repetition – WANE‘s narrative unfolds across repeated expeditions, revealing more of its characters and Declan’s story with each run.
Watch the announcement trailer below. View the first screenshots at the gallery.














