Shueisha Games announces colony sim x 4X strategy game CONQUISTA: Tide of Wills for PC
Due out in summer 2027.
Publisher Shueisha Games and Akihabara-based developer MicroSimulation have announced CONQUISTA: Tide of Wills, a colony simulation and 4X strategy game hybrid coming to PC via Steam in summer 2027. It will support English, Japanese, Traditional Chinese, and Simplified Chinese language options.
Here is an overview of the game, via Shueisha Games:
■ About
One passion. Countless voices. A history reshaped. In a world where every citizen has a will of their own, can you build a mighty nation?
CONQUISTA: Tide of Wills is a colony simulation x 4X strategy game where you establish a settlement, grow a nation, and lead it to greatness. Clear forests, gather resources, and build homes as people arrive, streets emerge, and your settlement becomes a nation.
Every citizen has a name, a job, and a life of their own. They work, shop at the market, and gather at the tavern while traveling merchants carry wealth across borders. Together, their daily activities shape the town’s economy and society.
Citizens’ hopes and frustrations may grow into “Passions” powerful enough to move an entire nation. One voice can inspire many, bringing them to your manor in search of an answer. Will you heed their call or choose another path? Will you ally with neighboring nations or raise an army and expand your territory?
Your decisions intertwine with the lives of your citizens, transforming settlements, reshaping nations, and creating a history unique to each world.
The following events can arise from the “wills” of the citizens in this world:
- Rumors exchanged between citizens at the tavern may spark a rebellion—and eventually even redraw national borders.
- An explorer who longs to see what lies beyond the horizon may set off for uncharted lands without anyone asking them to.
- A traveling merchant may catch wind of a lucrative opportunity and cross borders on their own, carrying wealth from one nation to another.
- Citizens may build a new settlement on their own and declare independence.
- A small story shared between citizens may give rise to an alliance.
History always begins with someone’s “Passion.” A rumor whispered in a tavern today may become tomorrow’s border—and as their ruler, you will witness the moment it happens.
From a Single Home to a World-Renowned Power—Build Your Colony from the Ground Up!
Gather resources, construct buildings, and expand your town. As the population grows, new industries emerge—and as they thrive, more people are drawn to your settlement. This cycle of growth begins with a small colony and seamlessly expands into the grand scale of governing an entire nation.
Citizens’ Passions Shape History… Will You Embrace Them or Silence Them?
At times, the will of your citizens may swell into an unstoppable tide that demands your attention. Will you answer their Passions and reshape your nation—or silence them by force? Whatever you choose, the world will transform in response to your decisions
Harmony or Conquest? Two Paths to Greatness
Other nations exist throughout the world, each pursuing its own ambitions. You may build trust through tribute, forge alliances, and prosper through trade—or raise an army and carve out new territory. When tensions between nations reach their breaking point, hundreds of units form ranks and clash in massive battles. Diplomacy and war are not merely paths to victory. They are the very answer to what kind of nation you choose to build.
A New World Every Time—Navigate an Unpredictable Fate
The terrain, neighboring nations, and people who gather under your rule change with every playthrough. A strategy that works once may not work again. Can you master the chaos and unite the world? That is for you to discover.
■ Comment from the Director of CONQUISTA: Tide of Wills
Nagahiro Enatsu, Development Lead and Director, MicroSimulation Inc.
Throughout the development of CONQUISTA, one question has always been on my mind: What does it truly mean to “simulate a nation”?
I have always enjoyed creating simulation programs. When I first encountered historical simulations and colony sims, I was amazed by how human drama could emerge from systems driven by calculations. It inspired me to create a simulation where the sweeping changes of cities and nations feel more closely connected to the individual lives of the people who inhabit them.
With CONQUISTA, I hope to bring that connection to life. A small choice made by a citizen with a Passion can change a town; that change transforms its people and eventually becomes part of the nation’s history. At times, citizens will act independently of the player’s intentions and create completely unexpected outcomes.
That sense of things not always going your way can become the realization that this world does not belong to you alone—and that is the experience I most want players to have with this game.
■ Comment from the Producer of CONQUISTA: Tide of Wills
Soya Nakano, Producer, Shueisha Games
“A nation is a collection of people.”
Those were the first words that came to mind when I first saw the concept for CONQUISTA. Looking back through history, even the greatest changes began when someone’s hopes or Passions inspired them to act.
In this game, the daily lives and Passions of individuals shape the economy and society. From there emerge diplomacy, war, and struggles for national supremacy—ultimately transforming history. CONQUISTA‘s unique appeal lies in how it seamlessly connects the micro and macro through colony simulation and 4X strategy.
The game itself has also been shaped and refined by the Passion of Enatsu-san and the entire development team, leading to today’s unveiling. This announcement offers only the first glimpse into the world of CONQUISTA: Tide of Wills. Please stay tuned for more news as we look ahead to its release in summer 2027.
Watch the announcement trailer below. View the first screenshots at the gallery.
Announce Trailer
English
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