OMEGA PHENEX COMMENCED PROJECT SIX to be published by Astrolabe Games
High-speed 3D mecha action.
Astrolabe Games will publish Surume Game Koubou-developed high-speed 3D mecha action game OMEGA PHENEX COMMENCED PROJECT SIX, when it launches for unspecified consoles and PC via Steam, the companies announced. A release date was not announced.
Here is an overview of the game, via Astrolabe Games:
About
Powered by Unreal Engine 5 and crafted over the course of eight years, OMEGA PHENEX COMMENCED PROJECT SIX reflects an extraordinary level of dedication and craftsmanship. Its distinctive take on high-speed 3D mecha action, together with the developer’s unwavering commitment to the project, has already resonated with players and mecha fans following its progress. As publisher, Astrolabe Games is committed to working closely with the developer, respecting the community that has grown around the game, and helping this ambitious title reach players around the world.
The game is currently available through an Open Beta Test on Steam, where players can experience its evolving mecha action gameplay in multiple languages, including English, Japanese, Simplified Chinese, and Traditional Chinese.
Introduction
In OMEGA PHENEX COMMENCED PROJECT SIX, players take control of Icarus, a highly maneuverable mecha built for high-speed combat across sea and sky. From skimming over the ocean surface to soaring above the clouds, players will face massive enemy forces and powerful rivals in a fast-paced 3D mecha shooting experience defined by overwhelming speed, mobility, and barrages of missiles.
Combat
The game is designed to deliver tactile mech action at extreme speeds while remaining approachable for a broad range of action game players. With unrestricted turning speed and a boost gauge tuned to support frequent high-speed movement and flight, players can quickly dive into the thrill of aerial combat. Enemy fire is designed to be readable and avoidable, allowing the game’s sense of speed to remain exciting without becoming overly punishing. Aim controls follow familiar FPS and TPS conventions, making the experience accessible even to players who may be less familiar with traditional action mecha games.
Weapon
Players can equip their mecha with a wide range of weapons, each offering a different combat rhythm and tactical role. From auto-lock missile barrages and rapid-fire shooting to powerful melee attacks and pure firepower at close-range, the arsenal gives players room to experiment with different loadouts and adapt their approach across missions, enemy formations, and rival encounters.
Customization
This game features an extensive customization system that affects both appearance and performance. Players can change parts, customize paint schemes, and fine-tune their mech to match their preferred combat style. While each part carries slight performance differences, the broader performance profile of Icarus is shaped through the game’s Tune system, which allows players to allocate a limited amount of output toward parameters such as durability, mobility, and weapon performance. This gives players the freedom to pursue both the look and playstyle they want.
Missions
The game includes more than 30 missions across a variety of objectives, including extermination, exploration, boss battles, and escort missions. In addition to the main mission structure, players can also challenge Arena Mode, a one-on-one com
Watch a new trailer below.
Publisher Announce Trailer
English
Japanese
Traditional Chinese