Myst and Riven remakes coming to PS5, PS VR2 on May 19 [Update: Riven coming to Xbox Series]
Priced at $34.99 each.
Cyan will release the 2020 remake of Myst and 2024 remake of Riven for PlayStation 5 with PlayStation VR2 support on May 19 for $34.99 each, the developer announced.
Update 1:30 p.m.: The Riven remake will also be made available for Xbox Series and PC via Microsoft Store on May 19.
Myst first launched for Quest on December 10, 2020, followed by Xbox Series, Xbox One, and PC via Steam, Epic Games Store, GOG, and Microsoft Store on August 26, 2025.
Riven first launched for PC via Steam and GOG, Mac via Mac App Store, and virtual reality via Quest 2 and Quest 3 on June 25, 2024.
Here is an overview of each game, via Cyan:
Flatscreen and PlayStation VR2 Play
Both Myst and Riven will support both flatscreen (2D) and PlayStation VR2 at launch. This was the toughest part of development for us—making sure the experience of players using either playstyle would shine. We brought over some lessons we learned from a release of a previous title of ours on PlayStation 5, Firmament (which also supported both 2D and VR), to help improve each playstyle—both in interactions, graphical fidelity, base render resolution, performance, and more. In turn, some of the lessons we learned from these new releases have also already been brought back into Firmament. We’re excited to see how players react to being able to experience Myst and Riven with their preferred play method.
Ray-Traced Reflections and Performance Mode
Myst and Riven will also support ray tracing through the display of ray-traced reflections (limited to flatscreen mode only). We’ve made sure that this support is included in our games on both the PlayStation 5 and PlayStation 5 Pro. While ray-traced reflections are enabled, frame rate is limited to 30 frames per second to account for a smoother play experience while more time is spent on the render thread.
While ray-traced reflections are disabled (with screen-space reflections being used instead), each game’s frame rate is increased to 60 frames per second. Players have a choice in enabling ray-traced reflections by disabling the Performance Mode checkbox in the Display settings menu in each game, which will also subtly change the base render resolution of the game to accommodate for leveraging graphics vs. leveraging performance.
PlayStation 5 Pro Enhanced features
We’re also happy to state that Myst and Riven are both officially PlayStation 5 Pro Enhanced titles. This means a couple of things in our case—the first of which is an increase in graphical fidelity in each game’s flatscreen mode on PlayStation 5 Pro, including better view distance, foliage, textures, post-processing, and shading. Second, players in VR on PlayStation 5 Pro in both games will have better base render resolution when playing each game—and in Riven’s flatscreen mode, leaving the Performance Mode checkbox enabled will grant better base render resolution.
The games are taking advantage of tweaked implementations of Unreal Engine’s TSR, which allows us to use upscaling on both PlayStation 5 Pro and base PlayStation 5 in return for better graphics options.
Power Saver Mode support
Myst and Riven will also join the list of PlayStation 5 games with Power Saver support. Power Saver mode is a relatively new feature for PlayStation 5 that enables games to scale back performance to save on energy consumption (and therefore save on energy costs for many players). Both Myst and Riven support this new feature by decreasing each game’s base render resolution and forcing a fixed frame rate of 30 frames per second.
Delve Into Myst and Riven
The Cyan team worked hard to make sure that these from-the-ground-up remakes of Myst and Riven take advantage of plenty of PlayStation 5 features, especially for PlayStation 5 Pro. Whether you’re playing from the comfort of your couch with a DualSense wireless controller in flatscreen mode, or enjoying our games up-close and personal in PlayStation VR2, we think you’ll be in for quite a treat. We appreciate everyone’s support of our studio and hope to keep making great games for another 40 years!