Sony Interactive Entertainment and AMD – Mark Cerny and Jack Huynh discuss shared vision for future of play
Sony and AMD's shared commitment to push gaming technology forward.
Sony Interactive Entertainment has released a new video featuring Mark Cerny, lead architect of PlayStation 5 and PlayStation 5 Pro, and Jack Huynh, the senior vice president and general manager of computing and graphics at AMD, discussing the collaboration between Sony Interactive Entertainment and AMD focused on machine learning-based technology for graphics and gameplay.
In the video, Cerny and Huynh share three gaming technology breakthroughs that will lead to benefits across the gaming industry in the future, including:
- Neural Arrays – Instead of a bunch of compute units working separately, we’ve built a way for them to team up… sharing data and processing together like a single, focused AI engine. This changes the game for neural rendering: bigger ML models, less overhead, more efficiency, and far greater scalability as workloads grow.
- Radiance Cores – A new dedicated hardware block designed for unified light transport. It handles ray tracing and path tracing in real time, pushing lighting performance to a whole new level. This lets the GPU focus on what it does best: shading the scene. The result? A cleaner, faster, and more efficient pipeline, built for the next generation of ray-traced games.
- Universal Compression – A system that evaluates every piece of data headed to memory, not just textures, and compresses it wherever possible. Only the essential bytes are sent, dramatically reducing memory bandwidth usage. This means the GPU can deliver more detail, higher frame rates, and greater efficiency.
While these technologies currently only exist in simulation, they are planned for inclusion in “a future console in a few years’ time.”
Watch the video below.