Virtua Fighter New Project details battle system, gameplay rules
Ryu Ga Gotoku Studio-developed fighter features two distinct battle rules.
Publisher SEGA and developer Ryu Ga Gotoku Studio have released a new information for the new Virtua Fighter project, detailing the game’s battle system and gameplay rules.
Here are the details:
This game offers two distinct battle rules to suit different playstyles and preferences:
Standard – Victory is determined by either depleting the opponent’s health or causing a ring out. By default, matches are won by taking three rounds.
Uprising – A completely new battle rule that introduces dynamic momentum-shifting opportunities, offering a new gameplay concept that stands apart from standard rules.
The game also features three groundbreaking battle systems that drive the evolution of the series:
Break & Rush – This innovative system introduces a dynamic damage accumulation mechanic. As specific regions of the body take repeated hits, damage builds up, eventually allowing for a targeted break. Once the attacker lands a break attack, they gain a strategic advantage, opening up new offensive opportunities. A ”broken” status carries over across rounds, creating a tactical layer that adds depth and tension to every match.
Stunner and Stun Combo – Introducing a new strike technique called the “Stunner,” this system unlocks a fresh combo mechanic that emphasizes fluidity and realism, without requiring complex inputs.
Flow Guard – A stylish new defensive mechanic, the Flow Guard system emphasizes fluid motion and visual flair. Working in tandem with the Break & Rush system, it introduces dynamic shifts in offense and defense across a variety of combat situations.
An official title, platforms, and a release date for the new Virtua Fighter project have yet to be announced.
Watch the archive of today’s Tokyo Game Show 2025 stage event below.