Publisher Humble Games and developer Supra Games have released Supraland Six Inches Under for PlayStation 5, Xbox Series, PlayStation 4, and Xbox One. It is also available via Xbox Game Pass. A Switch release will follow this summer.
Supraland Six Inches Under first launched for PC via Steam on January 14, 2022.
Here is an overview of the game, via its Steam page:
Supraland Six Inches Under is a first-person Metroidvania. That means, you’re in a gated world and the more abilities you gather, the more parts of the world you can access.
- You don’t need to have played other Supraland games before you play this
- The gameplay consists of roughly 55 percent exploration, 40 percent solving puzzles, and five percent combat.
- The adventure will take between eight to 20 hours.
- Has absolutely zero skill trees.
- Hundreds of gags.
- Two funny gags.
Compared to the first Supraland game:
- Half of the player abilities are the same, the other half is new.
- The puzzles are simpler in the main path; hard puzzles are mostly optional.
- There is less combat and all enemy types are new.
- Much more optional content, a lot of it only accessible after the credits.
- Almost all music was tailor made for the game while the first Supraland was using inexpensive, licensed music.
- The credits roll a few hours earlier than in the first game but there is much more significant endgame content.
Supraland Six Inches Under was a little side project that was established to introduce new dev team members to our tools and workflow. Essentially it’s our preparation for the sequel to Supraland.
While David Munnich made the first Supraland game pretty much alone, he had a smaller role in this one. The core team for this one had 6 people.
Pretty much everyone on team built one or two regions of the game world and in that sense it is very experimental.
It was supposed to be a little downloadable content for Supraland, but it got a bit out of hand and got more and more ambitious. Instead of the months it took us 27 months to make this (Supraland was in development for 16 months).
It can be considered “Supraland 1.5” because there are still a lot things from the first game, but at the same time it’s a new world with a bunch of new mechanics.
If you’re a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons, the core concept was changed a lot and can still be considered experimental. We will surely learn some more lessons from this one for the next game.
The enemies are now much more separated from puzzles and won’t get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!
Watch a new trailer below. View a new set of screenshots at the gallery.